Reuses the lightbox already built for the character gallery. Clicking
any location still triggers the visit as before, but now also probes
for that location's art and, if it exists, pops it up full-size with
a caption — no modal for locations that don't have art yet, the visit
still happens either way.
Also added a standing "about this place" blurb per location (map.ts's
new LOCATION_INFO), shown under the art. This is distinct from
LOCATION_VISITS' randomized per-visit outcome text in engine.ts, which
still changes every time — the blurb is a fixed description of the
place itself, not what just happened there.
Verified via headless browser: clicking Turning Torso's marker pops
the lightbox with its real art, label, and blurb, no console errors.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Map markers now show a tiny thumbnail preview in their tooltip when
art exists for that location (same missing-asset-is-fine fallback
as character portraits — onerror just removes the broken img).
- Two new locations, both free-roam from the start: Möllevångstorget
and Malmö universitet (the latter ties into the researcher
character's arc). VISITABLE_LOCATION_IDS picks them up automatically
since it's derived from the data, not a separate list.
- Sällskapet gets a second mode: "Fullständigt arkiv" shows every
character's real portrait and bio regardless of story progress
(bypassing the usedEventIds lock), and clicking any known portrait
opens a lightbox at full size instead of the cropped card thumbnail.
- All 9 character portraits are now in and wired (fixed two more
filename mismatches along the way: anneli-karin and the rest use
hyphens, not underscores, matching what was actually generated).
- More content: 2 new location-visit variants each for the two new
areas, 6 new Standard events (including a found 1930s photograph
that seems to show Lindqvist in a room nobody recognizes), 4 new
Kaos events tied to the new locations and existing ones.
- Caught and fixed a bug in my own new content before commit: an
event's requires.completedEventId pointed at an upgrade id, which
can never appear in usedEventIds — switched to a minRitual check
that actually gates on the right precondition.
Verified: 15/15 tests, clean typecheck and build, and a real
headless-browser pass — all 9 map markers present, full-archive mode
correctly bypassing locks, and the lightbox opening at full size with
a caption.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Help modal (? button or keyboard shortcut): how-to-play in Swedish,
flavor text, full changelog sourced from src/data/version.ts
- src/data/version.ts: versioned changelog entries, in-universe Malmö voice
- Map zone clicks: each location on the Leaflet map is now clickable.
Unlocked cult areas give resources + log entries. Locked locations show
lore hints. 30s cooldown per location so it's a decision, not a spam button.
- Dockerfile + nginx.conf + docker-compose.yml (port 5684)
- Gitea CI workflow (identical to 2048 — derives image from repo path, needs
TKNTKN secret, pushes :latest and :sha tags)
- README.md with mechanics summary and docker instructions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Idle cult management game set in Malmö, Sweden. Manage Troende,
Andakt, Dread, Hemlighet and Kaos while completing the Grand Ritual
before investigators shut you down. Lovecraftian flavour, Henderson-
tier chaos events, OSM/Leaflet map with dread spread markers across
Rosengård, Värnhemstorget, Turning Torso and Øresundsbron.
Vanilla TypeScript + Vite, no framework.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>