Commit Graph

2 Commits

Author SHA1 Message Date
Fredrik Johansson
4d47409e03 Add intro screen, win/loss art, and a way to abandon the ritual
- Adds a full-screen intro/title screen (new 'intro' game phase) with
  a moody Malmö/Turning Torso background and a "Börja ritualen"
  button; the game no longer starts ticking until the player begins.
- Win and loss overlays now show matching generated artwork behind
  the existing text, instead of a flat scrim.
- New "Avbryt" header button lets the player abandon a run mid-game
  (with a confirm prompt) via a new 'abandoned' phase, reusing the
  existing overlay/restart flow.
- Source images converted from PNG (~2.1MB each) to WebP (~120KB
  each) and placed under public/img/ so Vite serves them as-is.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-13 09:54:46 +02:00
Fredrik Johansson
0efbe9d55b Add Inflytande resource, expand events, and balance the endgame
All checks were successful
Docker / build-and-push (push) Successful in 42s
Adds an influence currency that scales with follower count and a new
"exert influence" action to trade it for secrecy, uncaps recruiting
with scaling cost, adds a late-game Andakt sink, and makes hemlighet
drain scale with dread/ritual progress so the endgame carries real
risk. Includes a Vitest suite that simulates play to check balance,
which caught the influence-accrual rate being too slow to be useful
early game.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-08 17:28:32 +02:00