Commit Graph

3 Commits

Author SHA1 Message Date
Fredrik Johansson
aeedf0abb5 Add offline progress, tab haunting, character gallery, more flavor
Real depth additions, not a reskin of another idle game:

- applyOfflineProgress: the cult continues while the tab is closed or
  backgrounded (rAF throttles hard when hidden, so real time drifts
  well past simulated time). Approximates tick()'s per-second rates
  over the elapsed window, capped at 24h, with a narrative "while you
  were away" log line scaled to how long that was. Can end the game
  in a win or loss if the numbers would have gotten there. Re-checked
  on every tab-visibility return too, not just page load.
- Tab-title haunting: document.title cycles short eerie lines
  ("Han väntar…", "Havet kallar…") while the tab is hidden, restores
  on return.
- New late-game upgrade "Viskningen leder er" — once bought, the cult
  visits map locations on its own occasionally without a click. A
  small loss-of-agency horror beat, not just a QoL toggle.
- Log's newest line now types itself out, with characters
  occasionally swapped for occult symbols (☿☠ψ) at a rate scaled to
  current dread. Older lines stay static and legible — this never
  applies retroactively.
- New "Sällskapet" character gallery: cards for every named recurring
  character, locked to a silhouette + "???" until you've actually met
  them (checked against usedEventIds). Portraits are optional — missing
  art falls back to an initial-letter placeholder, so this works
  incrementally as art gets added. First five real portraits included.
- Real bug fix: several Kaos events referenced characters (Göran,
  Bengt-Åke, the Sydsvenskan journalist) as if already introduced,
  but had no ordering dependency on the Standard event that actually
  introduces them — so a fresh cultist could show up in the log
  already "familiar" before you'd ever met them. Gated with
  requires.completedEventId.
- More flavor text throughout: two new variants per location visit,
  6 new Standard events, 4 new Kaos events.

Evaluated three other ideas from the same source and declined them:
a generic milestone-triggered log (Djupet's log already reacts to
real state, not arbitrary point totals), an investigator combat
minigame (hemlighet draining to zero already does this job, and
tower-defense clicking would fight the game's actual tone), and a
node-sequencing ritual minigame (real scope for a twitch mechanic
that doesn't match the rest of the game's pacing).

Verified: 15/15 tests passing, clean typecheck and production build,
and a real headless-browser pass — offline catch-up after a
simulated 5-hour gap, tab-title cycling and restore, and the
character gallery rendering real portraits alongside locked cards.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-01 20:53:26 +02:00
Fredrik Johansson
1eb9c43625 Add favicon
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Docker / build-and-push (push) Successful in 43s
Purple downward-chevron mark matching the site's eldritch-purple accent, in the same rounded-square favicon style used across the other self-hosted projects.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-19 19:49:28 +02:00
Fredrik Johansson
4d47409e03 Add intro screen, win/loss art, and a way to abandon the ritual
- Adds a full-screen intro/title screen (new 'intro' game phase) with
  a moody Malmö/Turning Torso background and a "Börja ritualen"
  button; the game no longer starts ticking until the player begins.
- Win and loss overlays now show matching generated artwork behind
  the existing text, instead of a flat scrim.
- New "Avbryt" header button lets the player abandon a run mid-game
  (with a confirm prompt) via a new 'abandoned' phase, reusing the
  existing overlay/restart flow.
- Source images converted from PNG (~2.1MB each) to WebP (~120KB
  each) and placed under public/img/ so Vite serves them as-is.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-13 09:54:46 +02:00