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Adds an influence currency that scales with follower count and a new "exert influence" action to trade it for secrecy, uncaps recruiting with scaling cost, adds a late-game Andakt sink, and makes hemlighet drain scale with dread/ritual progress so the endgame carries real risk. Includes a Vitest suite that simulates play to check balance, which caught the influence-accrual rate being too slow to be useful early game. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
18 lines
325 B
JSON
18 lines
325 B
JSON
{
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"name": "djupet",
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"version": "0.1.0",
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"type": "module",
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"scripts": {
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"dev": "vite --port 5681",
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"build": "vite build",
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"typecheck": "tsc",
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"preview": "vite preview",
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"test": "vitest run"
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},
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"devDependencies": {
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"typescript": "^5.5.0",
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"vite": "^6.0.0",
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"vitest": "^4.1.10"
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}
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}
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