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Same treatment as the intro: generated desk photo (empty chair, a single closed box where the stamp used to be, one dark pigeonhole slot) converted PNG -> WebP, 1.7MB -> 45KB. Used for both win and loss endings, since the image itself is mood-neutral rather than victory- or failure-specific — the audit-stamp overlay (TILLSVIDARE in green, OMPLACERAD/AVFÖRD in red) still carries the actual outcome. .end-card switched from an opaque panel to a translucent one with a backdrop blur so the photo is actually visible around and through the card instead of fully hidden behind it — same fix .seal already needed on the intro screen. Verified by injecting all three real end states (clean win, composure-driven loss, suspicion-maxed loss) and screenshotting each. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
10 lines
199 B
Plaintext
10 lines
199 B
Plaintext
node_modules
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dist
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.env
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*.local
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# Raw source images — public/*.webp are the optimized derivatives that
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# actually ship; no need to bloat the repo with the 1.7MB originals.
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/intro.png
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/gameover.png
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