Initial build: typo, a typing test built from your own code
No backend, no build step -- static HTML/CSS/JS, themed identically to flit/wisp (same CSS vars, same "> " title prefix, same dark/mono/green aesthetic). Snippets are real, shipped code pulled from six repos in this family (flit, wisp, keep, stash, delve-term, goonk) rather than generic pangrams. Stats: WPM = (correct chars / 5) / minutes elapsed, timing from first keystroke not page load. Accuracy = correct keystrokes / total keystrokes tracked at the keydown level (comparing the pressed key against the exact next expected character before it's inserted), so backspaced-over mistakes still count against it rather than only diffing the final text. Keys/sec updates live via a 200ms tick. Tabs in source are rendered as two spaces so players never need to press Tab -- sidesteps a browser default-Tab-moves-focus fight entirely rather than fighting it with preventDefault. Verified via simulated typing sessions (puppeteer), not just static review -- both an artificially fast pass (confirms the math is internally consistent: 308 correct/310 total keystrokes -> 99%, matches displayed) and a realistic ~60wpm-paced pass (confirms no unit-conversion bug that only a slow, deliberate typist would hit tests-at-lightspeed wouldn't surface). That process caught two real bugs before they'd have hit a real player: 1. A stray `tabindex="0"` on the code display let the browser's native click-to-focus behavior steal focus away from the hidden textarea before our own focus() call ran -- typing silently did nothing. Fixed by removing the tabindex and switching to a mousedown+preventDefault handler instead of click. 2. The help modal's CSS set `display: flex` unconditionally, which (author CSS always beats the UA stylesheet) overrode the `hidden` attribute's default `display: none` -- the modal was invisibly covering the entire viewport and intercepting every click, at all times, whether or not it had been opened. Fixed with an explicit `.modal-overlay:not([hidden])` rule. Also verified the actual Docker image builds and serves correctly (nginx, no build stage needed since there's nothing to compile). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
159
app.js
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159
app.js
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(() => {
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const sourceLine = document.getElementById('source-line');
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const codeDisplay = document.getElementById('code-display');
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const input = document.getElementById('typing-input');
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const statWpm = document.getElementById('stat-wpm');
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const statAcc = document.getElementById('stat-acc');
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const statKps = document.getElementById('stat-kps');
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const statTime = document.getElementById('stat-time');
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const restartBtn = document.getElementById('restart-btn');
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const gameCard = document.getElementById('game-card');
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const helpBtn = document.getElementById('help-btn');
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const closeHelp = document.getElementById('close-help');
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const helpModal = document.getElementById('help-modal');
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let snippets = [];
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let target = '';
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let startTime = null;
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let finished = false;
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let totalKeystrokes = 0;
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let correctKeystrokes = 0;
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let tickHandle = null;
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let resultBanner = null;
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function escapeHtml(s) {
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return s.replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>');
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}
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function pickSnippet() {
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return snippets[Math.floor(Math.random() * snippets.length)];
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}
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function loadSnippet() {
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const s = pickSnippet();
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// Tabs shown as two spaces so the player never needs to press Tab --
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// a plain textarea's default Tab behavior is "move focus," and
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// preventDefault-ing that just to insert a literal tab is more
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// fragile (IME/mobile edge cases) than sidestepping it entirely.
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target = s.code.replace(/\t/g, ' ');
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sourceLine.innerHTML = `typing: <span class="accent">${escapeHtml(s.repo)}/${escapeHtml(s.file)}</span>`;
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startTime = null;
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finished = false;
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totalKeystrokes = 0;
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correctKeystrokes = 0;
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input.value = '';
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if (resultBanner) { resultBanner.remove(); resultBanner = null; }
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render();
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input.disabled = false;
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input.focus();
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stopTick();
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startTick();
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}
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function render() {
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const typed = input.value;
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let html = '';
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for (let i = 0; i < target.length; i++) {
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const targetChar = target[i] === '\n' ? '\n' : target[i];
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let cls = 'char-pending';
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if (i < typed.length) {
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cls = typed[i] === target[i] ? 'char-correct' : 'char-incorrect';
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} else if (i === typed.length) {
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cls = 'char-pending char-cursor';
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}
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html += `<span class="${cls}">${escapeHtml(targetChar)}</span>`;
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}
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codeDisplay.innerHTML = html;
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updateStats();
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}
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function elapsedSeconds() {
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if (startTime === null) return 0;
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return (performance.now() - startTime) / 1000;
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}
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function updateStats() {
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const typed = input.value;
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let correctSoFar = 0;
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for (let i = 0; i < typed.length && i < target.length; i++) {
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if (typed[i] === target[i]) correctSoFar++;
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}
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const secs = elapsedSeconds();
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const mins = secs / 60;
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const wpm = mins > 0 ? Math.round((correctSoFar / 5) / mins) : 0;
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const acc = totalKeystrokes > 0 ? Math.round((correctKeystrokes / totalKeystrokes) * 100) : 100;
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const kps = secs > 0 ? (totalKeystrokes / secs) : 0;
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statWpm.textContent = wpm;
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statAcc.textContent = `${acc}%`;
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statKps.textContent = kps.toFixed(1);
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statTime.textContent = `${secs.toFixed(1)}s`;
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}
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function startTick() {
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tickHandle = setInterval(() => { if (!finished) updateStats(); }, 200);
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}
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function stopTick() {
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if (tickHandle) clearInterval(tickHandle);
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tickHandle = null;
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}
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function finish() {
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finished = true;
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input.disabled = true;
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stopTick();
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updateStats();
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resultBanner = document.createElement('div');
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resultBanner.className = 'result-banner';
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resultBanner.textContent = `Done — ${statWpm.textContent} wpm, ${statAcc.textContent} accuracy, ${statTime.textContent}. Nice.`;
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gameCard.insertBefore(resultBanner, gameCard.querySelector('.actions'));
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}
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input.addEventListener('keydown', (e) => {
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if (finished) return;
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const isBackspace = e.key === 'Backspace';
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const isNewline = e.key === 'Enter';
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const isChar = e.key.length === 1;
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if (!isBackspace && !isNewline && !isChar) return; // ignore Shift/Control/Arrow/Tab/etc
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if (startTime === null && !isBackspace) startTime = performance.now();
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totalKeystrokes++;
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if (!isBackspace) {
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const expected = target[input.value.length];
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const pressed = isNewline ? '\n' : e.key;
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if (expected !== undefined && pressed === expected) correctKeystrokes++;
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}
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});
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input.addEventListener('input', () => {
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render();
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if (input.value === target) finish();
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});
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// mousedown + preventDefault, not click -- a click handler runs after the
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// browser's own default-focus behavior has already fired, which was
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// stealing focus away from the hidden textarea whenever this had a
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// native tabindex. preventDefault on mousedown stops that entirely, so
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// our explicit focus() call is the only thing that happens.
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codeDisplay.addEventListener('mousedown', (e) => {
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e.preventDefault();
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if (!finished) input.focus();
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});
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restartBtn.addEventListener('click', loadSnippet);
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helpBtn.addEventListener('click', () => { helpModal.hidden = false; });
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closeHelp.addEventListener('click', () => { helpModal.hidden = true; });
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helpModal.addEventListener('click', (e) => { if (e.target === helpModal) helpModal.hidden = true; });
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fetch('snippets.json')
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.then(r => r.json())
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.then(data => {
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snippets = data;
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loadSnippet();
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})
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.catch(() => {
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sourceLine.textContent = 'Could not load snippets.';
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});
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})();
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