# Thön — art prompts Assets needed, matching Djupet's `public/img/` layout: ``` public/favicon.svg (vector — see note at bottom, not a prompt) public/img/intro.webp (1600x1200ish, landscape) public/img/win.webp public/img/fail.webp public/img/locations/.png (per location below, ~800x800) public/img/characters/.png (per character below, ~800x1000, portrait) ``` ## Style guide (prepend to every prompt) > Dark, painterly digital illustration in a bleak Scandinavian folk-horror style. Muted cold palette — near-black, iron blue-grey, bruised violet, with a single sickly magenta/purple accent light source. Heavy shadow, grainy film texture, no clean vector lines. Northern Swedish winter industrial decay: wet wood, rusted machinery, snow, black water. Mood inspired by the Swedish band Vildhjarta's "Thön" mythology — masks, a parasitic other-world bleeding through the ordinary, cosmic wrongness hiding in mundane rural/industrial settings. No text, no logos, no legible writing in-frame. --- ## Locations (9) **kvarnen.png** — The old sawmill/kvarn > Interior of an abandoned wooden sawmill at night, disconnected rusted gearwheels turning on their own, faint warm light with no visible source, wet floorboards, a huge dark loom-like shape half-glimpsed in the background. Single figure silhouette near the doorway for scale. **bonnstan.png** — Historic wooden church-town > Rows of small identical red wooden cottages (kyrkstugor) under deep snow at night, all dark except one window glowing sickly violet, footprints leading to it that don't match a human gait, church tower faintly visible above the roofline. **sara.png** — The wooden tower (Sara kulturhus analog) > Extremely tall modern wood-clad tower twisting like a spine against a black winter sky, one window lit far too high up, snow blowing sideways, the building's silhouette subtly vertebrae-like rather than architectural. **alvkajen.png** — River quay > Frozen river at night, black water visible through a crack in the ice that shouldn't be there, a wooden quay, a barge frozen mid-river with no crew visible on deck, aurora-like sickly purple glow reflected in the ice. **nordana.png** — Park / open-air museum > Empty snow-covered park at night, an old wooden museum building, deer standing unnaturally still in a row all facing the same direction, playground swings moving with no wind, single dim lamppost. **landskyrkan.png** — Old church and graveyard > White wooden countryside church at night, tilted old gravestones in snow, one grave partially open with no body, breath-fog shapes rising from the ground that aren't quite human, warm light through a single church window. **torget.png** — Town square > Small-town Swedish square at night, mismatched clock faces on the surrounding building facades all showing different times, a lone Christmas tree standing green in summer-implied heat haze, empty market stalls. **skogen.png** — Deep spruce forest > Dense dark spruce forest, trees arranged in an unnaturally perfect circle with bark facing inward, a two-legged-then-four-legged animal track in snow leading toward the viewer, faint bioluminescent moss glow. **campus.png** — University campus > Modern glass-and-wood university building at night, one lit lecture hall with an empty room and a chalkboard covered in diagrams that resolve into a face from a distance, corridor reflections showing a different sky than outside. --- ## Characters (8, portrait orientation, waist-up) Keep clothing modern-Nordic (parkas, wool sweaters, workwear) — not robes/costumes. Ages/genders as noted. Vary in some kind of subtle "wrongness" (eyes, stillness, a mask motif) per description. **einar.png** — Founder, older man, weathered face, deep-set tired eyes, wearing an old work jacket, standing at night near black water, faint reflection in his eyes that doesn't match what's in front of him. **signe.png** — Founder, middle-aged woman, practical wool coat, sharp composed expression, holding a stack of ordinary paperwork, but her shadow on the wall behind her is shaped wrong. **erik.png** — Young man in his twenties, hoodie under a parka, slightly awkward posture, phone screen light on his face, standing in the sawmill doorway, unaware something is visible in the dark behind him. **bo-henrik.png** — Older man, weathered, flat cap, holding a folded newspaper, standing outside a small rural shop/mack at dusk, calm expression, eyes slightly too still. **jonna.png** — Young woman, outdoor jacket, standing at a riverbank in snow, back three-quarters to camera, a pair of empty boots placed neatly in the snow beside her, toes pointed at the water. **maja.png** — Woman in her thirties, asleep sitting upright in a chair, mouth slightly open as if speaking, faint carved wooden mask resting in her lap. **timmerman.png** — Very old man, heavy coat, sitting on a bench at the base of a huge wooden tower at night, ear tilted toward the wall as if listening, breath visible in cold air. **doktorand.png** — Young woman, university-casual clothing, sitting alone in a library archive at night surrounded by open books, calm curious expression, one hand resting on a page covered in an invented alphabet. --- ## Key art **intro.webp** — wide/landscape establishing shot > Wide night shot of the old sawmill (kvarnen) beside a frozen river in a small Swedish town, snow falling, a single lit window, aurora-tinged sickly purple sky, style per guide above, cinematic wide composition suitable for a dark bottom-gradient overlay with title text. **win.webp** > The wooden tower and the sawmill both visible across the frozen town at night, the river ice cracked open in a perfect circle beneath the tower, everything unnaturally still, faint violet glow from below the ice, ambiguous — beautiful and wrong at once. **fail.webp** > Interior of the empty sawmill at dawn, five pairs of boots in a neat row facing an open door, weak grey daylight, no people, breath-fog-like mist still hanging in the air. --- ## Favicon Not a generation prompt — keep it as hand-coded SVG for crispness at 32px (I can do this directly once the visual style/motif is picked). Good motifs to hand off as a description if you'd rather generate it too: > Minimal single-color icon: a simple carved wooden mask shape or a twisting spine/tower silhouette, on a near-black rounded-square background, one accent color (sickly violet/magenta), no detail finer than would survive at 32x32px.