- Help modal (? button or keyboard shortcut): how-to-play in Swedish, flavor text, full changelog sourced from src/data/version.ts - src/data/version.ts: versioned changelog entries, in-universe Malmö voice - Map zone clicks: each location on the Leaflet map is now clickable. Unlocked cult areas give resources + log entries. Locked locations show lore hints. 30s cooldown per location so it's a decision, not a spam button. - Dockerfile + nginx.conf + docker-compose.yml (port 5684) - Gitea CI workflow (identical to 2048 — derives image from repo path, needs TKNTKN secret, pushes :latest and :sha tags) - README.md with mechanics summary and docker instructions Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
41 lines
1.1 KiB
Markdown
41 lines
1.1 KiB
Markdown
# Djupet
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Lovecraftian idle cult management game set in Malmö, Sweden.
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You run a small cult in a basement in Rosengård. The goal is to complete the ritual before the investigators close in. The Turning Torso is involved. The ducks at Ribersborg know more than they let on.
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Inspired by Anders Fager, Kult, and Call of Cthulhu.
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**Play:** [djupet.games.goonk.se](https://djupet.games.goonk.se)
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## Stack
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Vanilla TypeScript + Vite. No framework. Leaflet for the map.
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## Dev
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```
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npm install
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npm run dev # localhost:5681
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npm run typecheck
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npm run build
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```
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## Mechanics
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- **Andakt** — passive income, spend on upgrades
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- **Dread** — builds as the ritual deepens, unlocks areas and events
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- **Hemlighet** — your exposure level; reaches zero and you lose
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- **Kaos** — triggers chaotic events at 100, resets, repeat
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- **Ritual** — reach 100 to win; unlocked via the Manuscript
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Click locations on the Malmö map to visit them. There is a cooldown.
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## Docker
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```
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docker compose up -d
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```
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Serves on port `5684` by default. Override via `HOST_PORT` in `.env`.
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