Fredrik Johansson 323a61997f
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Lighten win/loss overlay scrim to match the intro screen's touch
The overlay's radial gradient was much darker/broader than the intro
scrim, crushing the win/loss artwork (the inverted Torso, the ritual
circle) that the intro screen showed off fine. Dropped the opacity
stops so the same restrained look applies everywhere.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-13 16:54:03 +02:00
2026-07-07 23:06:00 +02:00
2026-07-07 23:06:00 +02:00
2026-07-07 23:06:00 +02:00
2026-07-07 23:06:00 +02:00

Djupet

Lovecraftian idle cult management game set in Malmö, Sweden.

You run a small cult in a basement in Rosengård. The goal is to complete the ritual before the investigators close in. The Turning Torso is involved. The ducks at Ribersborg know more than they let on.

Inspired by Anders Fager, Kult, and Call of Cthulhu.

Play: djupet.games.goonk.se

Stack

Vanilla TypeScript + Vite. No framework. Leaflet for the map.

Dev

npm install
npm run dev       # localhost:5681
npm run typecheck
npm run build

Mechanics

  • Andakt — passive income, spend on upgrades
  • Dread — builds as the ritual deepens, unlocks areas and events
  • Hemlighet — your exposure level; reaches zero and you lose
  • Kaos — triggers chaotic events at 100, resets, repeat
  • Ritual — reach 100 to win; unlocked via the Manuscript

Click locations on the Malmö map to visit them. There is a cooldown.

Docker

docker compose up -d

Serves on port 5684 by default. Override via HOST_PORT in .env.

Description
En kult-simulator i Malmö. Because varför inte. Änderna vid Ribban stirrar mot Turning Torso av en anledning.
Readme 38 MiB
Languages
TypeScript 89.7%
CSS 9.8%
HTML 0.3%
Dockerfile 0.2%