899ab72c807845bb569a4df28708592400ec46fd
- Map markers now show a tiny thumbnail preview in their tooltip when art exists for that location (same missing-asset-is-fine fallback as character portraits — onerror just removes the broken img). - Two new locations, both free-roam from the start: Möllevångstorget and Malmö universitet (the latter ties into the researcher character's arc). VISITABLE_LOCATION_IDS picks them up automatically since it's derived from the data, not a separate list. - Sällskapet gets a second mode: "Fullständigt arkiv" shows every character's real portrait and bio regardless of story progress (bypassing the usedEventIds lock), and clicking any known portrait opens a lightbox at full size instead of the cropped card thumbnail. - All 9 character portraits are now in and wired (fixed two more filename mismatches along the way: anneli-karin and the rest use hyphens, not underscores, matching what was actually generated). - More content: 2 new location-visit variants each for the two new areas, 6 new Standard events (including a found 1930s photograph that seems to show Lindqvist in a room nobody recognizes), 4 new Kaos events tied to the new locations and existing ones. - Caught and fixed a bug in my own new content before commit: an event's requires.completedEventId pointed at an upgrade id, which can never appear in usedEventIds — switched to a minRitual check that actually gates on the right precondition. Verified: 15/15 tests, clean typecheck and build, and a real headless-browser pass — all 9 map markers present, full-archive mode correctly bypassing locks, and the lightbox opening at full size with a caption. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Djupet
Lovecraftian idle cult management game set in Malmö, Sweden.
You run a small cult in a basement in Rosengård. The goal is to complete the ritual before the investigators close in. The Turning Torso is involved. The ducks at Ribersborg know more than they let on.
Inspired by Anders Fager, Kult, and Call of Cthulhu.
Play: djupet.games.goonk.se
Stack
Vanilla TypeScript + Vite. No framework. Leaflet for the map.
Dev
npm install
npm run dev # localhost:5681
npm run typecheck
npm run build
Mechanics
- Andakt — passive income, spend on upgrades
- Dread — builds as the ritual deepens, unlocks areas and events
- Hemlighet — your exposure level; reaches zero and you lose
- Kaos — triggers chaotic events at 100, resets, repeat
- Ritual — reach 100 to win; unlocked via the Manuscript
Click locations on the Malmö map to visit them. There is a cooldown.
Docker
docker compose up -d
Serves on port 5684 by default. Override via HOST_PORT in .env.
Description
En kult-simulator i Malmö. Because varför inte. Änderna vid Ribban stirrar mot Turning Torso av en anledning.
Languages
TypeScript
89.7%
CSS
9.8%
HTML
0.3%
Dockerfile
0.2%