a4200325940449582805797b501090794b7aff21
No lore reference doc existed -- everything was embedded in event/upgrade/ character text with no single place tying it together. Documents the established canon (Den Sovande, Skriften, the three tonal registers, place and character indices, recurring motifs) and explicitly flags open threads that were seeded in existing events but never paid off: the sunken city in Öresund, Kommissarie Annika Fors, the Hässleholm rival cult, the warm ninth chair, Rolf. Meant as a real constraint for future content, not just a writeup -- new events/upgrades/characters should agree with this rather than drift from it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Djupet
Lovecraftian idle cult management game set in Malmö, Sweden.
You run a small cult in a basement in Rosengård. The goal is to complete the ritual before the investigators close in. The Turning Torso is involved. The ducks at Ribersborg know more than they let on.
Inspired by Anders Fager, Kult, and Call of Cthulhu.
Play: djupet.games.goonk.se
Stack
Vanilla TypeScript + Vite. No framework. Leaflet for the map.
Dev
npm install
npm run dev # localhost:5681
npm run typecheck
npm run build
Mechanics
- Andakt — passive income, spend on upgrades
- Dread — builds as the ritual deepens, unlocks areas and events
- Hemlighet — your exposure level; reaches zero and you lose
- Kaos — triggers chaotic events at 100, resets, repeat
- Ritual — reach 100 to win; unlocked via the Manuscript
Click locations on the Malmö map to visit them. There is a cooldown.
Docker
docker compose up -d
Serves on port 5684 by default. Override via HOST_PORT in .env.
Description
En kult-simulator i Malmö. Because varför inte. Änderna vid Ribban stirrar mot Turning Torso av en anledning.
38 MiB
Languages
TypeScript
91.1%
CSS
8.5%
HTML
0.3%
Dockerfile
0.1%