Fredrik Johansson d2a8b71ffc Add all 9 location thumbnails
All map markers now show real art in their tooltip preview instead
of falling back to text-only. Fixed two filename mismatches against
what map.ts expects (id-based, e.g. "universitet.png" not the
Swedish definite form "universitetet.png"). Kept the stronger of two
Ribersborg takes — the one with Turning Torso on the skyline ties it
back to the game's central landmark, and the ducks facing camera
reads eerier than facing away.

Verified via headless browser: all 9 markers present, thumbnails
load without error, tooltip renders image + label together.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-01 21:27:54 +02:00
2026-08-01 21:27:54 +02:00
2026-07-07 23:06:00 +02:00
2026-07-19 19:49:28 +02:00
2026-07-07 23:06:00 +02:00
2026-07-07 23:06:00 +02:00

Djupet

Lovecraftian idle cult management game set in Malmö, Sweden.

You run a small cult in a basement in Rosengård. The goal is to complete the ritual before the investigators close in. The Turning Torso is involved. The ducks at Ribersborg know more than they let on.

Inspired by Anders Fager, Kult, and Call of Cthulhu.

Play: djupet.games.goonk.se

Stack

Vanilla TypeScript + Vite. No framework. Leaflet for the map.

Dev

npm install
npm run dev       # localhost:5681
npm run typecheck
npm run build

Mechanics

  • Andakt — passive income, spend on upgrades
  • Dread — builds as the ritual deepens, unlocks areas and events
  • Hemlighet — your exposure level; reaches zero and you lose
  • Kaos — triggers chaotic events at 100, resets, repeat
  • Ritual — reach 100 to win; unlocked via the Manuscript

Click locations on the Malmö map to visit them. There is a cooldown.

Docker

docker compose up -d

Serves on port 5684 by default. Override via HOST_PORT in .env.

Description
En kult-simulator i Malmö. Because varför inte. Änderna vid Ribban stirrar mot Turning Torso av en anledning.
Readme 38 MiB
Languages
TypeScript 89.7%
CSS 9.8%
HTML 0.3%
Dockerfile 0.2%