e449cba2886738af5d12b3e96f089c8347735e8c
Docker / build-and-push (push) Successful in 1m23s
Addresses the gaps flagged after surveying the existing game against the new LORE-BIBLE.md: - inflytande had exactly one spending sink in the whole game. Added favor_network (unlocks a bigger repeatable "call in a favor" upgrade) and neutralize_investigation, which pays off the previously-dead-end Kommissarie Fors thread from coc_investigator_dream -- she stops investigating, but why she was dreaming about the cult in the first place stays exactly as unexplained as the lore bible says it should. - Lindqvist's and Hassan's event-chain flags (listened/silenced, empowered/sidelined) previously only rerouted flavor text on the way to identical win/lose copy. showOverlay() now picks a variant based on which flags are set, most-specific match first, so a run where both arcs resolved gets its own combined ending instead of falling through to whichever flag happened to be checked first. - troende past nine was flavor-only even though the hard cap was removed in 0.3.0. Added troende_overflow (event) and bigger_venue (upgrade, gated behind nine_chairs_full + troende>=10) so outgrowing the basement has a real mechanical consequence, not just a stat that keeps climbing quietly. - Möllan and Universitet (added in 0.6.0) had zero upgrade or event ties compared to Rosengård/Värnhem/Torso. Added mollan_regular + mollan_favor and universitet_seminar as a first pass -- lighter-touch than full area-gating (which would mean reshaping State.areas across engine/map/upgrades), but real content where there was none. - Kaos events skewed entirely comic relief against standard events' near-total dread. Added four kaos entries in the heavier register (thirteen chimes, the mirror room, permanent lights on the Öresund seabed, the warm chair finally occupied) as a tonal counterweight, lower-weighted so they don't crowd out the existing jokes. Added engine tests for all four new upgrades' gating and cost scaling. 21/21 tests pass, typecheck clean, build clean. Verified all six ending variants (win base/hassan/lindqvist/combo/fors, lose base/hassan/ lindqvist) render correctly against a real build via injected save state. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Djupet
Lovecraftian idle cult management game set in Malmö, Sweden.
You run a small cult in a basement in Rosengård. The goal is to complete the ritual before the investigators close in. The Turning Torso is involved. The ducks at Ribersborg know more than they let on.
Inspired by Anders Fager, Kult, and Call of Cthulhu.
Play: djupet.games.goonk.se
Stack
Vanilla TypeScript + Vite. No framework. Leaflet for the map.
Dev
npm install
npm run dev # localhost:5681
npm run typecheck
npm run build
Mechanics
- Andakt — passive income, spend on upgrades
- Dread — builds as the ritual deepens, unlocks areas and events
- Hemlighet — your exposure level; reaches zero and you lose
- Kaos — triggers chaotic events at 100, resets, repeat
- Ritual — reach 100 to win; unlocked via the Manuscript
Click locations on the Malmö map to visit them. There is a cooldown.
Docker
docker compose up -d
Serves on port 5684 by default. Override via HOST_PORT in .env.
Description
En kult-simulator i Malmö. Because varför inte. Änderna vid Ribban stirrar mot Turning Torso av en anledning.
38 MiB
Languages
TypeScript
91.1%
CSS
8.5%
HTML
0.3%
Dockerfile
0.1%