f5776f269baf69655e7ebf1839789f107bea519f
- 20+ new events drawing from Anders Fager, Kult, and Call of Cthulhu: ICA cashiers who never blink, SJ trains stopping in non-existent tunnels, Kult lictors as city officials, death servants finishing lectures, Deep Ones, investigators dreaming about us, stars being right over Lund Observatory - Rewrite upgrade descriptions to match the register: mundane detail, matter-of-fact horror, no melodrama - Add a new mid-game upgrade (Paktens Förnyelse) to smooth the progression - Fix recruit button: was destroying DOM every 30fps tick, killing mousedown→click events; now only rebuilds when availability/affordability actually changes - Fix double andakt deduction in recruit effect - Fix map growing over log (proper flex constraints) - Add localStorage save/load with versioned key (SAVE_VERSION bump invalidates old saves); autosaves every 10s and on upgrade purchase, clears on restart Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
En kult-simulator i Malmö. Because varför inte. Änderna vid Ribban stirrar mot Turning Torso av en anledning.
Languages
TypeScript
88.7%
CSS
10.5%
HTML
0.5%
Dockerfile
0.3%