Every playthrough showed the exact same fixed 30 letters in the exact same order — no randomization anywhere in the codebase. Added 15 new letters (3 per day, l31-l45), bringing each day's pool to 9, and changed the engine to draw PER_DAY_COUNT (6) at random from that pool per game instead of always using the same fixed set. - engine.ts: buildRoster() shuffles each day's pool and takes the first 6; GameState now carries a `roster` (letter ids in day order) generated once at createState() and persisted with the rest of the save. lettersForDay/currentLetter read through the roster instead of the full LETTERS array directly. - Save key bumped to v3 — old saves have no roster field, and backfilling one wouldn't match already-recorded decisions, so old saves are simply ignored rather than partially migrated. - Tests rewritten: several previously asserted specific letter ids at specific positions, which no longer holds under randomization. Split into buildRoster() property tests (right count, no dupes, every id resolves, different seeds differ) and engine tests that either check general correctness or construct an explicit roster when a specific letter's behavior needs locking in (l22, l04). Verified: 11/11 vitest, tsc clean, and a real 5-fresh-games browser test confirming 5 different first-letter senders instead of the same one every time. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Retur
Avdelningen för obeställbara försändelser.
A short bureaucratic supernatural sorting game. You have five shifts at a municipal dead-letter office. Read each letter, consult an expanding and occasionally contradictory rulebook, then route it to delivery, sender, Archive 9, or quarantine.
Later regulations override earlier ones. The letters know this too.
Stack
Vanilla TypeScript + Vite. No framework, backend, or runtime dependencies. State is kept in localStorage.
The visual language deliberately follows djupet: JetBrains Mono, near-black blue panels, restrained eldritch color, compact administrative labels, and pressure expressed through a screen-edge vignette. Retur replaces Djupet's Malmö map and idle resources with a paper desk, physical stamps, and a regulation sidebar.
Development
npm install
npm run dev # http://localhost:5691
npm run typecheck
npm test
npm run build
Rules
- Inspect the sender, recipient, address, postmark, letter text, and marks.
- Select one of four routes and stamp the decision.
- New regulations arrive each morning. Later and more specific rules take precedence.
- Incorrect sorting costs composure and raises suspicion.
- A completed day restores one composure; suspicion persists.
- Survive all five days to receive a permanent position. This is not necessarily a reward.
- Each day draws 6 letters at random from a larger pool (currently 9) — every playthrough sees a different subset, so a second run doesn't mean already knowing every answer.
Keyboard: 1–4 selects a route, Enter stamps or continues, ? opens help.
Deployment
The production image is a static Vite build served by nginx. A push to main triggers the Gitea Actions workflow, which builds and publishes repo.explewd.com/explewd/retur:latest plus an immutable short-SHA tag. The deployment host pulls that image through Docker Compose.
docker compose pull
docker compose up -d
Live: retur.games.goonk.se