ssh in and draw on a live, shared doodle wall -- everyone connected sees everyone else's edits in real time. Same wish+bubbletea security model as delve-term (no shell, no exec, structurally can't reach a real shell on the host), extended with the one thing delve-term didn't need: multiple sessions sharing live state. wish's bm.Middleware helper hides the *tea.Program it creates, so this builds the program directly instead, keeping a registry (game.Canvas) that broadcasts a redraw signal to every other connected session the instant one of them paints. Banner generated via `figlet -f slant SCRAWL` rather than hand-drawn -- slant felt right for a doodle/scribble tool. Two real bugs caught by actually running this with real SSH sessions, not just unit-testing the game logic in isolation: 1. Program.Send() blocks until that program's Run() event loop is actively reading from it. Broadcasting synchronously from inside Join()/Paint() (including a session broadcasting to its own, not-yet-running program on join) deadlocked every session before it ever reached Run() -- the very first connection just hung with nothing rendered. Fixed by sending asynchronously (go p.Send(...)) everywhere the canvas notifies sessions of a change. 2. Subtler: lipgloss's default package-level styles detect color support from the *server process's* os.Stdout, not any given session's actual terminal -- and a server's stdout is typically redirected (a log file, systemd journal), so every connected session silently lost all color/background styling at once, server-wide. Manifested as painting a cell your own cursor already sat on being invisible (the cursor glyph before/after looked identical, so bubbletea's diffing renderer correctly sent zero bytes for a change that produced no visual diff) -- confirmed via server-side debug logging that painting itself worked correctly every time, isolating the bug to rendering, then confirmed via a Go test that forcing a real color profile was the difference between 0 and 1327 runes of diff between two frames that should look different. Fixed with a lipgloss.Renderer created per-session, bound to that session's actual output, forced to TrueColor; cursors now highlight whatever's already painted at that cell (background tint) rather than replacing the character, so a session's own paint is never masked by its own cursor marker sitting on top of it. Verified end-to-end with two real, simultaneous SSH sessions (scripted via pexpect): peer count syncs correctly, and one session's paint genuinely arrives at the other via the live broadcast -- not just unit-tested in isolation. Also verified the actual Docker image builds and serves correctly over real SSH. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
scrawl
A shared ASCII doodle wall you connect to over SSH. Everyone connected right now is drawing on the same canvas, live.
ssh scrawl.goonk.se -p 23235
Not aiming to be useful to anyone but me — built purely because a
multiplayer canvas over raw SSH is a genuinely fun, weird shape for a
toy, and the wish+bubbletea pattern from
delve-term was still
fresh enough to reuse without re-learning it.
Controls
- Arrow keys or
hjkl— move your cursor space/enter— paintbackspace/delete— erase[/]— cycle the ink character1-8— pick a colorc— clear the whole canvas (yes, for everyone — it's a shared wall)q/ctrl+c— quit
Architecture
Same security model as delve-term: the SSH server
(charmbracelet/wish) hands
each connection straight to a bubbletea
program — no shell, no exec, structurally can't reach a real shell on
the host.
The one thing this app needed beyond delve-term's pattern: multiple
sessions sharing live state. wish's bm.Middleware helper hides the
*tea.Program it creates behind its own closure, so this app builds the
program directly instead, keeping a reference in a small registry
(game.Canvas) that broadcasts a redraw signal to every other
connected session the instant one of them paints.
A real bug worth knowing about if you're extending this: Program.Send()
blocks until that program's Run() event loop is actively reading from
it. Broadcasting synchronously from inside Join()/Paint() deadlocked
every session before it ever reached Run() — fixed by sending
asynchronously (go p.Send(...)) everywhere the canvas notifies
sessions of a change.
A second, subtler bug: lipgloss's default styles detect color support
from the server process's os.Stdout, not any given session's actual
terminal — and a server's stdout is typically redirected (a log file, a
systemd journal), so every session silently lost all color/background
styling at once. Fixed with a lipgloss.Renderer created per-session,
bound to that session's actual output, forced to TrueColor.
Local development
./run-local.sh # starts on :23235
ssh -p 23235 localhost -o StrictHostKeyChecking=no # in another terminal
Status
Verified with two simultaneous SSH sessions (scripted, not just live poking) — one paints, the other sees it via the broadcast, peer count stays in sync. No persistence: canvas state lives in memory only and resets on restart, which is fine for what this is.
License
MIT.