Initial commit: Thön, a Vildhjarta-inspired idle game
Idle/incremental game about a small circle of "bärare" weaving open a breach to Thön from a disused sawmill in Skellefteå, Sweden. Reskins the Djupet engine (passive resources, map-click visits, escalating events, win/lose meters) around Vildhjarta's mythology — masks, the Thörnepherian language, and a discoverable lore codex. Vanilla TypeScript + Vite + Leaflet, with generated key art, location art, and character portraits under public/img/.
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{
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"name": "thon",
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"version": "0.1.0",
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"type": "module",
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"scripts": {
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"dev": "vite --port 5682",
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"build": "vite build",
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"typecheck": "tsc",
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"preview": "vite preview"
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},
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"devDependencies": {
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"typescript": "^5.5.0",
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"vite": "^6.0.0"
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}
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}
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