Fredrik Johansson f0b123a471 Initial commit: Thön, a Vildhjarta-inspired idle game
Idle/incremental game about a small circle of "bärare" weaving open a
breach to Thön from a disused sawmill in Skellefteå, Sweden. Reskins
the Djupet engine (passive resources, map-click visits, escalating
events, win/lose meters) around Vildhjarta's mythology — masks, the
Thörnepherian language, and a discoverable lore codex.

Vanilla TypeScript + Vite + Leaflet, with generated key art, location
art, and character portraits under public/img/.
2026-08-08 22:01:05 +02:00

Thön

Idle game about a small circle of "bärare" (carriers) weaving open a breach to Thön from a disused sawmill in Skellefteå, Sweden.

Inspired by the mythology, masks, and lyrics of the Swedish band Vildhjarta.

Stack

Vanilla TypeScript + Vite. No framework. Leaflet for the map.

Dev

npm install
npm run dev       # localhost:5682
npm run typecheck
npm run build

Mechanics

  • Sken — passive income, spend on upgrades
  • Eko — network-effect resource that scales with more bärare
  • Bräsch — grows as the weave deepens, unlocks areas and events
  • Fäste — your grip on this side; reaches zero and you lose
  • Yra — builds naturally, triggers chaotic events at 100
  • Väv — reach 100 to complete the weave; unlocked via Thörnepherian

Click locations on the Skellefteå map to visit them. There is a cooldown.

S
Description
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Readme
27 MiB
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TypeScript 85.7%
CSS 13.6%
HTML 0.5%
Dockerfile 0.2%