Initial commit: Thön, a Vildhjarta-inspired idle game
Idle/incremental game about a small circle of "bärare" weaving open a breach to Thön from a disused sawmill in Skellefteå, Sweden. Reskins the Djupet engine (passive resources, map-click visits, escalating events, win/lose meters) around Vildhjarta's mythology — masks, the Thörnepherian language, and a discoverable lore codex. Vanilla TypeScript + Vite + Leaflet, with generated key art, location art, and character portraits under public/img/.
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