Initial commit: Thön, a Vildhjarta-inspired idle game
Idle/incremental game about a small circle of "bärare" weaving open a breach to Thön from a disused sawmill in Skellefteå, Sweden. Reskins the Djupet engine (passive resources, map-click visits, escalating events, win/lose meters) around Vildhjarta's mythology — masks, the Thörnepherian language, and a discoverable lore codex. Vanilla TypeScript + Vite + Leaflet, with generated key art, location art, and character portraits under public/img/.
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{
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"compilerOptions": {
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"target": "ES2023",
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"module": "ESNext",
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"moduleResolution": "bundler",
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"allowImportingTsExtensions": true,
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"noEmit": true,
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"strict": true,
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"noUnusedLocals": true,
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"noUnusedParameters": true
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},
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"include": ["src"]
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}
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