Idle/incremental game about a small circle of "bärare" weaving open a breach to Thön from a disused sawmill in Skellefteå, Sweden. Reskins the Djupet engine (passive resources, map-click visits, escalating events, win/lose meters) around Vildhjarta's mythology — masks, the Thörnepherian language, and a discoverable lore codex. Vanilla TypeScript + Vite + Leaflet, with generated key art, location art, and character portraits under public/img/.
6.4 KiB
Thön — art prompts
Assets needed, matching Djupet's public/img/ layout:
public/favicon.svg (vector — see note at bottom, not a prompt)
public/img/intro.webp (1600x1200ish, landscape)
public/img/win.webp
public/img/fail.webp
public/img/locations/<id>.png (per location below, ~800x800)
public/img/characters/<id>.png (per character below, ~800x1000, portrait)
Style guide (prepend to every prompt)
Dark, painterly digital illustration in a bleak Scandinavian folk-horror style. Muted cold palette — near-black, iron blue-grey, bruised violet, with a single sickly magenta/purple accent light source. Heavy shadow, grainy film texture, no clean vector lines. Northern Swedish winter industrial decay: wet wood, rusted machinery, snow, black water. Mood inspired by the Swedish band Vildhjarta's "Thön" mythology — masks, a parasitic other-world bleeding through the ordinary, cosmic wrongness hiding in mundane rural/industrial settings. No text, no logos, no legible writing in-frame.
Locations (9)
kvarnen.png — The old sawmill/kvarn
Interior of an abandoned wooden sawmill at night, disconnected rusted gearwheels turning on their own, faint warm light with no visible source, wet floorboards, a huge dark loom-like shape half-glimpsed in the background. Single figure silhouette near the doorway for scale.
bonnstan.png — Historic wooden church-town
Rows of small identical red wooden cottages (kyrkstugor) under deep snow at night, all dark except one window glowing sickly violet, footprints leading to it that don't match a human gait, church tower faintly visible above the roofline.
sara.png — The wooden tower (Sara kulturhus analog)
Extremely tall modern wood-clad tower twisting like a spine against a black winter sky, one window lit far too high up, snow blowing sideways, the building's silhouette subtly vertebrae-like rather than architectural.
alvkajen.png — River quay
Frozen river at night, black water visible through a crack in the ice that shouldn't be there, a wooden quay, a barge frozen mid-river with no crew visible on deck, aurora-like sickly purple glow reflected in the ice.
nordana.png — Park / open-air museum
Empty snow-covered park at night, an old wooden museum building, deer standing unnaturally still in a row all facing the same direction, playground swings moving with no wind, single dim lamppost.
landskyrkan.png — Old church and graveyard
White wooden countryside church at night, tilted old gravestones in snow, one grave partially open with no body, breath-fog shapes rising from the ground that aren't quite human, warm light through a single church window.
torget.png — Town square
Small-town Swedish square at night, mismatched clock faces on the surrounding building facades all showing different times, a lone Christmas tree standing green in summer-implied heat haze, empty market stalls.
skogen.png — Deep spruce forest
Dense dark spruce forest, trees arranged in an unnaturally perfect circle with bark facing inward, a two-legged-then-four-legged animal track in snow leading toward the viewer, faint bioluminescent moss glow.
campus.png — University campus
Modern glass-and-wood university building at night, one lit lecture hall with an empty room and a chalkboard covered in diagrams that resolve into a face from a distance, corridor reflections showing a different sky than outside.
Characters (8, portrait orientation, waist-up)
Keep clothing modern-Nordic (parkas, wool sweaters, workwear) — not robes/costumes. Ages/genders as noted. Vary in some kind of subtle "wrongness" (eyes, stillness, a mask motif) per description.
einar.png — Founder, older man, weathered face, deep-set tired eyes, wearing an old work jacket, standing at night near black water, faint reflection in his eyes that doesn't match what's in front of him.
signe.png — Founder, middle-aged woman, practical wool coat, sharp composed expression, holding a stack of ordinary paperwork, but her shadow on the wall behind her is shaped wrong.
erik.png — Young man in his twenties, hoodie under a parka, slightly awkward posture, phone screen light on his face, standing in the sawmill doorway, unaware something is visible in the dark behind him.
bo-henrik.png — Older man, weathered, flat cap, holding a folded newspaper, standing outside a small rural shop/mack at dusk, calm expression, eyes slightly too still.
jonna.png — Young woman, outdoor jacket, standing at a riverbank in snow, back three-quarters to camera, a pair of empty boots placed neatly in the snow beside her, toes pointed at the water.
maja.png — Woman in her thirties, asleep sitting upright in a chair, mouth slightly open as if speaking, faint carved wooden mask resting in her lap.
timmerman.png — Very old man, heavy coat, sitting on a bench at the base of a huge wooden tower at night, ear tilted toward the wall as if listening, breath visible in cold air.
doktorand.png — Young woman, university-casual clothing, sitting alone in a library archive at night surrounded by open books, calm curious expression, one hand resting on a page covered in an invented alphabet.
Key art
intro.webp — wide/landscape establishing shot
Wide night shot of the old sawmill (kvarnen) beside a frozen river in a small Swedish town, snow falling, a single lit window, aurora-tinged sickly purple sky, style per guide above, cinematic wide composition suitable for a dark bottom-gradient overlay with title text.
win.webp
The wooden tower and the sawmill both visible across the frozen town at night, the river ice cracked open in a perfect circle beneath the tower, everything unnaturally still, faint violet glow from below the ice, ambiguous — beautiful and wrong at once.
fail.webp
Interior of the empty sawmill at dawn, five pairs of boots in a neat row facing an open door, weak grey daylight, no people, breath-fog-like mist still hanging in the air.
Favicon
Not a generation prompt — keep it as hand-coded SVG for crispness at 32px (I can do this directly once the visual style/motif is picked). Good motifs to hand off as a description if you'd rather generate it too:
Minimal single-color icon: a simple carved wooden mask shape or a twisting spine/tower silhouette, on a near-black rounded-square background, one accent color (sickly violet/magenta), no detail finer than would survive at 32x32px.