Adds an influence currency that scales with follower count and a new
"exert influence" action to trade it for secrecy, uncaps recruiting
with scaling cost, adds a late-game Andakt sink, and makes hemlighet
drain scale with dread/ritual progress so the endgame carries real
risk. Includes a Vitest suite that simulates play to check balance,
which caught the influence-accrual rate being too slow to be useful
early game.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Help modal (? button or keyboard shortcut): how-to-play in Swedish,
flavor text, full changelog sourced from src/data/version.ts
- src/data/version.ts: versioned changelog entries, in-universe Malmö voice
- Map zone clicks: each location on the Leaflet map is now clickable.
Unlocked cult areas give resources + log entries. Locked locations show
lore hints. 30s cooldown per location so it's a decision, not a spam button.
- Dockerfile + nginx.conf + docker-compose.yml (port 5684)
- Gitea CI workflow (identical to 2048 — derives image from repo path, needs
TKNTKN secret, pushes :latest and :sha tags)
- README.md with mechanics summary and docker instructions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- 20+ new events drawing from Anders Fager, Kult, and Call of Cthulhu:
ICA cashiers who never blink, SJ trains stopping in non-existent tunnels,
Kult lictors as city officials, death servants finishing lectures, Deep Ones,
investigators dreaming about us, stars being right over Lund Observatory
- Rewrite upgrade descriptions to match the register: mundane detail,
matter-of-fact horror, no melodrama
- Add a new mid-game upgrade (Paktens Förnyelse) to smooth the progression
- Fix recruit button: was destroying DOM every 30fps tick, killing mousedown→click
events; now only rebuilds when availability/affordability actually changes
- Fix double andakt deduction in recruit effect
- Fix map growing over log (proper flex constraints)
- Add localStorage save/load with versioned key (SAVE_VERSION bump invalidates
old saves); autosaves every 10s and on upgrade purchase, clears on restart
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
recruit_neighbor was gated behind !first_meeting so it vanished after
the first upgrade. Now a single repeatable recruit with scaling cost.
Log scrolls to top on new entries so most recent is always visible.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Idle cult management game set in Malmö, Sweden. Manage Troende,
Andakt, Dread, Hemlighet and Kaos while completing the Grand Ritual
before investigators shut you down. Lovecraftian flavour, Henderson-
tier chaos events, OSM/Leaflet map with dread spread markers across
Rosengård, Värnhemstorget, Turning Torso and Øresundsbron.
Vanilla TypeScript + Vite, no framework.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>