Idle/incremental game about a small circle of "bärare" weaving open a breach to Thön from a disused sawmill in Skellefteå, Sweden. Reskins the Djupet engine (passive resources, map-click visits, escalating events, win/lose meters) around Vildhjarta's mythology — masks, the Thörnepherian language, and a discoverable lore codex. Vanilla TypeScript + Vite + Leaflet, with generated key art, location art, and character portraits under public/img/.
30 lines
874 B
Markdown
30 lines
874 B
Markdown
# Thön
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Idle game about a small circle of "bärare" (carriers) weaving open a breach to Thön from a disused sawmill in Skellefteå, Sweden.
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Inspired by the mythology, masks, and lyrics of the Swedish band Vildhjarta.
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## Stack
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Vanilla TypeScript + Vite. No framework. Leaflet for the map.
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## Dev
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```
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npm install
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npm run dev # localhost:5682
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npm run typecheck
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npm run build
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```
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## Mechanics
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- **Sken** — passive income, spend on upgrades
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- **Eko** — network-effect resource that scales with more bärare
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- **Bräsch** — grows as the weave deepens, unlocks areas and events
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- **Fäste** — your grip on this side; reaches zero and you lose
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- **Yra** — builds naturally, triggers chaotic events at 100
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- **Väv** — reach 100 to complete the weave; unlocked via Thörnepherian
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Click locations on the Skellefteå map to visit them. There is a cooldown.
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