Fredrik Johansson 0efbe9d55b
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Add Inflytande resource, expand events, and balance the endgame
Adds an influence currency that scales with follower count and a new
"exert influence" action to trade it for secrecy, uncaps recruiting
with scaling cost, adds a late-game Andakt sink, and makes hemlighet
drain scale with dread/ritual progress so the endgame carries real
risk. Includes a Vitest suite that simulates play to check balance,
which caught the influence-accrual rate being too slow to be useful
early game.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-08 17:28:32 +02:00
2026-07-07 23:06:00 +02:00
2026-07-07 23:06:00 +02:00
2026-07-07 23:06:00 +02:00
2026-07-07 23:06:00 +02:00

Djupet

Lovecraftian idle cult management game set in Malmö, Sweden.

You run a small cult in a basement in Rosengård. The goal is to complete the ritual before the investigators close in. The Turning Torso is involved. The ducks at Ribersborg know more than they let on.

Inspired by Anders Fager, Kult, and Call of Cthulhu.

Play: djupet.games.goonk.se

Stack

Vanilla TypeScript + Vite. No framework. Leaflet for the map.

Dev

npm install
npm run dev       # localhost:5681
npm run typecheck
npm run build

Mechanics

  • Andakt — passive income, spend on upgrades
  • Dread — builds as the ritual deepens, unlocks areas and events
  • Hemlighet — your exposure level; reaches zero and you lose
  • Kaos — triggers chaotic events at 100, resets, repeat
  • Ritual — reach 100 to win; unlocked via the Manuscript

Click locations on the Malmö map to visit them. There is a cooldown.

Docker

docker compose up -d

Serves on port 5684 by default. Override via HOST_PORT in .env.

Description
En kult-simulator i Malmö. Because varför inte. Änderna vid Ribban stirrar mot Turning Torso av en anledning.
Readme 126 KiB
Languages
TypeScript 88.7%
CSS 10.5%
HTML 0.5%
Dockerfile 0.3%